Showing posts with label communication. Show all posts
Showing posts with label communication. Show all posts

03 July 2011

My Google+ predictions

If you are oblivious about what is Google+, please stop right here and watch this. All the rest of you that are not my mother may keep reading.



Like the comic above, that is how most people are seeing Google+.

I don't. 

Disclaimer: I am a Google groupie (but I don't particularly hate Facebook, I find it a great tool).

But my prediction about Google+ is that it will win the hearts of the people who have less time for randomness and are more interested in filtering the never ending "I am eating an apple" and "Wow, big poop today". It will become the main tool for meaningful online social interaction.

Why? Good that you asked:

There are 2 key features that distinguish it from Facebook: Circles and Hangout.


Circles

Sometimes I want to share something that everyone might be interested, so I can include all those in the communication. But sometimes I might be feeling down or I got a job offer and I want only to tell my close friends, not everyone. Or, even better, I want to share something only with the people that live in Chennai or only those friends that speak Portuguese. Each of those can be a circle (and a person can be in more circles, for example, I have a circle with my Big Bang team and all of them are also in the circle "close friends", which includes other people also.

How this changes the game: circles will make the smart people think about target audience before they post something. This will reduce the amount of random information one gets, which will lead to more meaningful interaction.

Example:
I was going to share the trailer of a documentary about the making of indie games. Typically on Facebook & Twitter I would just share. In Google+ I thought "hmmm, that really does appeal to only part of my friends, the geek ones, I will make a circle and only share it with them". All the rest of my friends that does not have interest for my geeky stuff will just stay oblivious. I am not interrupting them.

The challenge: for this to happen, people have to be disciplined enough to a) create relevant circles (which demands a bit of time in the beginning) and b) don't act as complete idiots and think about "who would be interested in that post?" Since in the beginning only the tech-savvy will be joining, there is a good possibility it will happen, but once my mom and the rest of the family come (if they will), then I am not sure.


Hangout

Do you have those times where you are really not doing anything and just want to chat with someone randomly? Well, hangout is for you then. You just press a button saying you are starting a hangout and you are moved to a virtual room with video chat and people can come to chat with you. 

"Oh, this is not new! It is Chatroulette! It has only perverts chatting with strangers!" will scream the troll.

No, no, my dear troll friend, the catch of the hangout is simple: only the people in specific circles of your choice may join the hangout. I am a almost 30 year old guy, when I was young there was no web or even mobile phones (yes, there was a time those didn't exist!), how did we meet our friends? We used to HANGOUT in the same place and time, so the people from that group would join eventually. Like the cafe where the people from Friends used to go.

How this changes the game: I want to talk, but I am not available to everyone, I am available to only a few friends. It also removes the barrier to "schedule a chat" or anything like this in Skype. You just start hanging out and a friend will join to chat. It just blew my mind - and I didn't even talk about the extra spicy stuff, like this room can have up to 10 people using video chat, you can share Youtube videos that you all see at the same time, etc.

The challenge: without critical mass (a lot of people using Google+), this is still only a gimmick.

Google+, you will put fear in Facebook, Twitter and Skype. I want you to win.

12 November 2010

4 ways to make people believe you

Credibility takes a life-time to build and a moment to lose - it is hard to believe the auditing skills of an Enron auditor. Credibility is also domain specific - you might trust your mom in several areas, but if she is not a surgeon, you probably wouldn’t trust her to perform a brain surgery on you (you probably wouldn’t trust your mom on dressing advice also). But, besides those extreme examples, there are ways to make your communication more credible. How to make people believe you?

1- The Sinatra test

“If you can make it in New York, you can make it anywhere else”, goes the song from Sinatra (thus the “Sinatra test”).  What this means if that if you can do something (like succeed in New York), this means that we can believe you will do well anywhere else. If you are an engineer hired by Google, probably you would be also by other tech companies. If your blender can blend an iPad, probably it can blend any food you manage to put in it. If you catered in the White House, probably you qualify for catering anywhere. So if you have examples that might look like a Sinatra test, use it.

I know most catering companies never did or will cater in the White House, but think on your turf: did you cater on the local town hall or for a local star rich entrepreneur ? So probably you can do great anywhere in the city.

2 - Add details, even when they are irrelevant

University of Michigan researchers ran a simulated trial where 2 groups of jurors were asked to assess the fitness of a mother to keep her 7 year-old son in her care. Each group heard the same carefully balanced arguments for and against the mother. One group however was given some vivid detail for the supporting arguments. As an example, one favorable argument was that the mother ensured her son washed and brushed his teeth before bed-time. In the vivid detail version they added "He uses a Star Wars toothbrush that looks like Darth Vader". The additional details were purposely irrelevant to the argument.

The impact? 6 out of 10 of the jurors hearing the vivid version of the favorable arguments judged the mother to be suitable, while only  4 out of 10 of the jurors who heard the vivid version of the unfavorable arguments judged the mother to be suitable. The irrelevant vivid details had a big impact! The explanation is that what you can picture vividly in your mind will look like closer to the truth.

3 - Give out the testing credentials

NBA rookies have a lot of young horny girls around them. If you are a young NBA rookie, it’s quite easy to get carried away and screw every single lady that compliments your size. To try to avoid rookies to get AIDS and get rustled by ladies who want to get pregnant and get their money every rookie attend an “intro to the league” seminar. There, the league could tell the NBA rookies that they should protect themselves because of AIDS and pregnancy, but that wouldn’t work (the common sense is also obvious, they probably would know this already – but knowing doesn’t lead to action). So instead they planted some very “dressed to kill” ladies at the conference hotel bar without the rookies knowing they were planted by the league. They made plans to meet with the ladies after the conference and so on. The next morning, all the ladies entered the conference room and announced: we all have AIDS. Boom, the rookies got it, they were this close to having sex with someone that had AIDS, they should better protect themselves. By allowing people to test something themselves, it makes it much more credible.

Another example is the “will it blend?” videos. You can see the blender doing its work and blending iPhones, iPads and whatever people put in there. This is already very credible because you can see it, but it is completely credible because you can test yourself. Get the freaking blender and put stuff there and see if it blends or not. The same way you can test other blenders and see if they are up for the test or not. It is very credible to test it yourself.

An old use of test credentials? Enter a clothes store, get what you want and try it on, look on the mirror, check for yourself if it is good or not. What would you believe more, your own judgment after you put the pants on in front of the mirror or that pushy sales clerk that, before you even try, is already saying that will look amazing on you?

4 - Make statistics accessible

Lots of people go for the “I will show you the data” approach to gain credibility. It doesn’t work so straightforward because, well, we are human beings. But statistics are great if used correctly: that being, making the statistics tangible to people.

If I tell you US and Russia have 28,000 nuclear warheads, well, it looks like a huge number, but how huge? We cannot picture it because it’s too big (and remember the example above of the Darth Vader toothbrush: if you can’t picture, it is less credible). The nonprofit Beyond War would arrange "house parties" in which a group of friends and neighbors would assemble to hear about the dangers of nuclear weapons. The organizer from Beyond War always brought a steel bucket and BBs (those small metal balls used as ammunition in air guns). He would drop one in - it would make a distinct sound - and say it was the power of the bomb at Hiroshima. He then described the devastation of this bomb. Then he'd drop 10 BBs into the bucket: This is the fire power of one U.S. or Soviet nuclear submarine. Then he had attendees close their eyes: He poured 5,000 BBs into the bucket saying it was today's arsenal of nuclear weapons. The point here is that in any statistic it doesn’t matter the exact number (who cares if it is 5, 10 or 50 thousand? It is too big number to picture), but the relationship used to make this number concrete to the audience.

Stephen Covey has a great example that emphasizes teamwork in his writings. He once tried to give the dry statistics: Only 37% of employees had a clear idea of their mission, only one in five was enthused etc. He got more impact when he mapped this onto a soccer team: "If a soccer team had this same statistics as those, only 4 out of 11 would know where their goal was ... etc."


--
This and much more appears on Made to Stick, an outstanding book about building messages that stick to people’s brains.

10 November 2010

We all want to be young

A great movie made by Box 1824 (a Brazilian research center on youth consumer and behaviour trends) on what is to be young. If you are somehow involved in communication, advertising, marketing or even lead young people, that is a must see.


We All Want to Be Young (leg) from box1824 on Vimeo.

05 November 2010

Decision making paralysis in AIESEC Norway

This post will only make sense if you read the post about decision making paralysis.

When I was president of AIESEC Norway (…) we were not doing so good in our main types of sales: bring exchange students to work in companies and send Norwegian students to work abroad. Then we kind of intuitively narrowed the options for students to go on exchange – instead of promoting that they could go literally anywhere, at any point in time and to do all kinds of different jobs (which is true from the AIESEC product point of view), we started promoting around 5 specific countries, with a specific timeframe for the exchange and more or less set job (better defined, but not amazingly clear).

The result was that much more people made de decision and our numbers grew. Still there were a whole bunch of people that decided not to go on exchange, even after being accepted in the program. If I am not mistaken the number was quite high, like at least half of them, usually when they needed to pay and really decide  to go on exchange in definitive.

On the corporate sales we never managed to solve the problem, but I heard that today they are doing much better than before. Their approach? As I understand, they are specifying better the product (not anymore “any type of student, with any background, any time…” you get the picture). Now they are segmenting type of exchange (market expansion, IT, volunteer work, etc) and time (summer, winter…)

Both approaches clearly are tapping into the problems seen on the decision making paralysis post. And I think that both can be even better tailored to overcome even better the decision making paralysis. For example, giving even less choice to students in terms of job description and length of exchange (2 things that are more or less still very adaptable and susceptible to decision making paralysis due to too many good options).

02 November 2010

Linchpins are Sticky

If you are a frequent reader of this blog, you know I loved 2 books recently: Linchpin and Made to Stick. But even though they deal with different stuff, they have a common overall theme: being remarkable. Linchpin is about being remarkable and Made to Stick is about making ideas remarkable. Both deal with being remarkable in different ways, but a common trait of both is the “unexpected” as worth remembering. Break people’s guessing machine and the situation/story/person sticks to their minds.

I talked to hundreds of people in call centers, 99,9% of them were terrible, making me just to kill myself: the idiot waiting music, the robotic voice, the script that doesn’t fit with my question… last month I called the corporate travel booker of American Express, I was having some troubles to login, since it was my first time using it. The person that got my call was not only sounding genuinely human, she helped to solve my problem AND translated a document from Norwegian to English so I could understand better myself. An remarkable linchpin I will never forget – it broke my guessing machine by being human and by taking the extra mile of translating a small reference guide so I could learn.

Making ideas stick follow the same principle, one of the ways to make ideas stick is the unexpected. So there is no surprise when Made to Stick is full of linchpin stories, like :

A flight attendant that cracked jokes on the obligatory safety announcements, something like “If I could have your attention for a few moments, we sure would love to point out these safety features. If you haven’t been in an automobile since 1965, the proper way to fasten your seat belt is to slide the flat end into the buckle. To unfasten, lift it up on the buckle to release it. And as the song goes, there might be 50 ways to leave your lover, but there are only six ways to leave this aircraft: 2 forward exit doors, 2 over-the-wing removable windows, and 2 aft exit doors. The locations of each exit is clearly marked with signs over-head, as well as red and white disco lights along the floor of the aisle. Made ya look!”

Or an army cook that runs a mess hall in Iraq that, with the same supplies as any other US army kitchen, made military people drive hundreds of kilometers (even through zones considered dangerous) to eat his food. Suddenly the person responsible for the deserts starts saying that her cakes are “sexy” (how unexpected is “sexy” and “army food” in the same phrase?) If you talk to the cook who manages the whole stuff, he doesn’t say his role is to cook, no, he is in charge of the morale.

Key take-away: if you break people’s guessing machines, break the pattern, do something unexpected, they will remember you and/or your idea. The only thing you have to take care is to make unexpected for the sake of being unexpected. People will remember you if you are presenting a business idea and suddenly you take off your clothes, but while that does help you get remembered, people will remember the wrong stuff (that crazy guy who took off his clothes), not the business idea. So the unexpectedness has to be connected to the point you are trying to convey.

01 November 2010

Simple messages that stick: use schemas people already know

One of the ways to ensure a message sticks and is comprehended is to explain it with knowledge people already know (schemas). For example: most people don’t know what is an açaí. I can describe it in 2 ways:

1) The fruit, a small, round, black-purple drupe about 1 inch (25 mm) in circumference, is produced in branched panicles of 500 to 900 fruits. The açaí fruit has a single large seed about 0.25–0.40 inches (7–10 mm) in diameter. The exocarp of the ripe fruits is a deep purple color, or green, depending on the kind of açaí and its maturity. The mesocarp is pulpy and thin, with a consistent thickness of 1 mm or less. It surrounds the voluminous and hard endocarp, which contains a seed with a diminutive embryo and abundant endosperm. The seed makes up about 80% of the fruit.

Or

2) Açaí is a fruit that looks like a darker purple grapes and its taste and consistency is more like a berry.

The first description is exactly what the Curse of Knowledge does to people: when you are a specialist in the subject, you want to be accurate. Accurate, yes, understood, no. Isn’t it a too high price to pay?

Using schemas, on the other hand, is not accurate, like the 2nd description, but it is easier to understand. Schemas are what people already know (you know what is “fruit”, “purple grapes” and “berry”, so it is easier to picture.

Have you ever tried to follow a recipe that said something “stir until you get a good consistency”. What the hell is a good consistency? Tell me how many minutes to stir this! Or simply use a schema I already know “stir until the consistency feels like hot mashed potato”.

A famous example of schemas are the high level concept Hollywood pitches: a one phrase that explains the movie. For example, Speed’s high level pitch was “Die Hard on a bus”. Bingo, you get the picture of what the movie will be about, which actors to chose, which director to pick - it is easy to understand because I already know Die Hard, this allows me to make the right decisions.

Another example of schemas are analogies that can be extrapolated. At Disney, for example, they call their employees “cast members”. If they are cast members, not employees, there is a range of assumptions you can make:

- Cast members don’t interview for a job, they audition for a role
- It's not an uniform, it's a costume
- Walking around in the park is being “on stage”
- People visiting Disney are guests, not customers

Just with a simple analogy, Disney make sure that no employee is smoking dressed in a Pluto costume or is just being random at the park, because you wouldn’t be random on stage during a play or you wouldn’t go smoking in your theater costume clothes.

If you want to make messages understood, make it simple: use schemas and analogies that people are comfortable with.

--
This and much more appears on Made to Stick, an outstanding book about building messages that stick to people’s brains.

25 October 2010

With more freedom to take own decisions, the ground level will follow orders better (?)

It may sound countersense, but let’s talk about one of the most hierarchical organizations ever: the US military.

The military is (thankfully) not the kind of organization where you want individuals using a lot of their common sense to decide what to do next. Freedom + guns = dangerous. That’s why every order can eventually be traced back to the President of the US. But, on the other hand, a common military saying is “no plan survives the contact with the enemy”, which is quite obvious for anyone who planned anything: things go wrong, unexpected stuff happens, key resources become unavailable. Also you cannot stop an ongoing battle to call your general if the plan doesn’t work – “Eagle 1, here is Loser 6, you said to use the tanks to destroy point A, but, hey, the tanks are destroyed, what do we do? Over.” That wouldn’t work. The military needs to empower the people on the ground to take decisions - and it needs to be the right decisions. So how does the military mix empowerment of the ground level and rigid hierarchy of cascading orders?

The military uses something called Commander’s Intent. It is a crisp, no nonsense and plain talk statement that describes the desired outcome (goal!) of any order/plan. The commander’s intent appears on every page of any briefing. The idea behind the Commander’s Intent is that the plan is a way of accomplishing something, it is not a means in itself. So if the plans go wrong (and they go very often) the people executing the orders can take decisions based on what is the purpose of the operation and change it.

An example of a Commander’s Intent could be: “my intent is to have Third Battalion on Hill 4305, to have the hill cleared of enemy, with only ineffective remnants remaining, so we can protect the flank of Third Brigade as they pass through the lines.” With this, it is quite easy to take decisions: “I am the only one left standing in Third Battalion, should I retreat or try to disable the enemy artillery in Hill 4305? I should disable the artillery, because I need to protect the flank of the Third Brigade.”

The same thing could/should be done in business, NGO and government. If the people on the ground, closer to the factory machines and clients, are empowered to take the right strategic decisions by themselves, then a company’s top level will have much more success in implementing its strategy.

But, to enable people to take decisions on the ground level, they need first to understand very clearly the Commander’s (or CEO’s) Intent. That’s where most organizations fall short. You seen it all: bulky mission statements full of buzz words (“maximize profits while delivering sustainable solutions to stakeholders”), abstract strategies that lack “concreteness” to the people executing the intent (“reach world class customer service”) and all the blab la bla that leaves people guessing or, worse, taking the wrong decisions.

But how to deliver clear messages that empowers the ground level to act correctly? One I talked before, being concrete to avoid the Curse of Knowledge, the others, well, you can read Made to Stick or wait for my good will to keep blogging about this awesome book. 

23 October 2010

The Curse of Knowledge

A research was made where there would be 2 kind of roles: the tappers and the listeners. The tappers job was to tap on the table a common melody of a very known song (like happy birthday). The listeners would have to listen (duh) and name correctly which song was the tapper tapping. How many times do you think the listener guessed the right song? Don’t jump to the next paragraph, really think how many times would someone guess correctly if you tapped “happy birthday” on the table.

Over the course of the experiment, 120 songs were tapped out. Listeners guessed only 2.5 percent of the songs: 3 out of 120. But here's what made the result worthy: before the listeners guessed the name of the song, they asked the tappers to predict the odds that the listeners would guess correctly. They predicted that the odds were 50 percent.
The tappers got their message across 1 time in 40, but they thought they were getting their message across 1 time in 2. Why?

The answer is the Curse of Knowledge. When we know the name of the song, it’s very hard to act as you don’t know it and put yourself in the shoes of the listeners. When you are tapping, it’s almost impossible to not listen the song in your head. It becomes obvious which song it is, because you already know. Try it out, tap “happy birthday” on the table and listen to it, you hear the song while tapping.

The same thing happens in a miming game, how many times were you impressed by how people didn’t get your outstanding Mao Tse-Tung mime? It’s easy because you already know the answer. AIESEC people are the champions of the Curse of Knowledge, when they say to someone that they were MCVP OGX, they don’t realize that this is completely impossible to understand if you were not in the organization. Jargon is the Curse of Knowledge’s best friend.

The result of the Curse of Knowledge is people talking in abstractions, instead of concretely. A CEO suffering from the Curse of Knowledge talks about “increasing shareholder value” or “world class customer service”. The CEO is listening to the song in his head, “world class customer service” does ring a clear bell in his mind – unfortunately, to the people in customer service, that is too abstract, too high level for anyone to ACT upon it.

How to beat the Curse of Knowledge? Easy: being concrete. Use plain talk. If you want your employees to be better at customer service, what do you think would help most: a passionate talk by the CEO about “achieving world class customer service” or a story about a customer service person who gift wrapped a product, even though it was bought in a competitor’s store? Or a shop attendant who ironed a shirt for a client so he could go to a business meeting?

These were all stories (which in general are concrete by nature), but to be concrete you don’t necessarily need stories. Take when I was President of AIESEC Norway (my all time favorite phrase starter): we had a goal/vision/wish/whatever in our team that we wanted “one exchange happening every day” (I removed the “raised, matched or realized” from the phrase, because only AIESEC people would have a clear picture of what it is – the Curse of Knowledge). It is very concrete stuff, one exchange, every day, that is what we consider success. People can act accordingly to get to that. On the opposite “increase our performance” is too vague and abstract.

We had another one of those, it was “don’t finish our year on minus [in the budget]”, which helped us to cut costs wildly and to push to bring more money in every time there was a chance we would finish our term bellow zero. On the other hand, “to have sustainable financial results” doesn’t have the same impact.

--
The Curse of Knowledge appears on Made to Stick, an outstanding book about building messages that stick to people’s brains.

22 October 2010

Made to Stick: why some ideas survive and others die

"Tell me who your friends are, and I will tell you who you are” is an sticky idea, it survived a long time and it exists in several languages. The book Made to Stick knows why – and it teaches you how to do the same. Made to Stick is for people who need to communicate (which should be all of us who don’t live in a cave while wearing a bathing suit made of bear skin). It is the best book I ever read about communication (I graduated in communication, I had to read my fair share of McLuhan and Walter Benjamin).

For the authors, the brothers Chip and Dan Heath, an idea is like Velcro: which is basically a lot of small hooks that connects to small rings. The more “hooks” and idea has, the more sticky it will be to the “rings” on our brains. And that is the best part of Made to Stick, it’s not about HOW to say (like with firm tone of voice, posture, use maximum 3 phrases in a Powerpoint, look people in the eye, bla bla bla). No, instead it helps us to DESIGN a great sticky message (WHAT to say).

The whole book is made to explain how to make an idea stick. They use a “system” called SUCCESs. Corny as it may sound, the SUCCESs thing is awesome and stands for Simple, Unexpected, Concrete, Credible, Emotional and Stories. Again, they don’t look like much, but the explanation is really outstanding - mostly because they use their own principles to write the book, which means it is filled with juice examples, crisp and plain talk statements without corporate jargon, incredible stories and so on.

Made to Stick is somewhat like the Unleashing the Idea Virus book from Seth Godin, but useful in the day to day life for people that doesn’t need to know anything about communication or marketing. If the Idea Virus is about viral marketing, Made to Stick is about viral communication (even though they never use this term). An example of viral communication/sticky ideas are the urban legends, like the one that a guy wakes up in a bathtub filled with ice and without a kidney (see how sticky this idea is, you already know).

The book explains why the best teachers are the best, how companies can succeed by talking strategy, how the army uses the commander’s intent to overcome the problem that “no plan survives the contact with the enemy”, how sayings are so sticky even across languages, how to make people care, how to generate interest…

“Tell me which books you read and I will tell you how sticky your communication is”.

07 October 2010

Corporate communication still didn’t go 2.0

Lots of companies I know communicate like this: from boss to subordinate to subordinate of the subordinate and it goes on, until it reaches the factory and client service personnel. Still companies are surprised when the ground level doesn’t seem to understand the messages from the top, failing to act accordingly.

But is that really surprising? Have you ever played that game when you whisper a phrase into someone’s ear and it goes like this until it’s completed a full cycle? If you did you also know that the phrase passed is never the same and the message is always a bit (or a lot) distorted from the original one, sometimes being something completely different and senseless.
Eventually there is also intranet articles, which most people don’t read so much . But communication is a trick thing, I have a very practical example of how it can go very wrong even in the simplest of messages. This happened where I work: an e-mail was sent by the facility management to all employees in our building. The e-mail was only one line and it couldn’t be more straightforward than it was:

“On Thursday, 7th of October, at 9pm the water will be very hot.”
Then we sat during lunch with 5 people and this e-mail was one of the subjects. Surprisingly, from 5 people, only one had understand all the critical messages: 1) water very hot, 2) Thursday, 9th of October, 3) 9 pm. All the others understood the day the event would happen perfectly, but 2 people thought it was 9am, one thought it was the whole day on and one was uncertain about the time.

Communication is a tricky thing, but business keep insisting that cascading information is a great way of communicating.

In a word where technology is increasingly about connecting people, why not to rely on the power of the social network, instead of the power of the formal network (the hierarchy), to communicate? In a world where more and more the individual has the means to reach and interact with the masses, why do so many companies rely on the “broadcast” communication model that shaped the LAST century? What is most interesting is that on the marketing approach, lots of organizations already understand (or at least accept) this and are moving more and more to social communication and influencers.

Would it take so much to implement the modern market approach in an organization? Yes, is the answer, because the big bosses at the top usually see the consumers as the market’s bosses, while they see themselves as the company’s bosses. While there is not a shift in mindset towards the belief (and push) for the “linchpiness” of every individual, communication will be hierarchical, the chain of command will give orders to people to follow and people will be cogs in the machine: cheap and easily replaceable.

Is there a movement for change? Certainly, just look for example at Philips: they launched its social community in Social Cast to unite tens of thousands of employees across the globe. It’s a bit like Twitter, but only employees have access. So you can share what you are working on, ask questions for the people following you (or to the groups you are in). Imagine this: the most proactive people (linchpins?) would not wait for the sales manager to talk to them, but they would instead follow the sales manager profile. This opens a whole new range for leaders (not bosses) influencing large parts of the organization.
But do companies really want to go through the scary path of leaders not being bosses?

30 September 2010

Importance of checking up with your team regularly

Some people have the gift of sensing atmosphere, moods and spotting if something is slightly wrong/different with someone. This post is for all the others that like me can’t do that.

I remember when I was the big boss president, one of the key things I discovered is that there is no such thing as too much leading when you have a team. I am not talking about boosting your ego, talking all the time, giving all the answers or putting your feet down and only accept things your way. That’s really not the point and as a leader you should learn to lean in and out as necessary. It’s more about interacting with your team frequently and constantly – more importantly, in a proactive way.

There is a lot of “reactive” team management to be done, conflicts arise, plans change, budgets get cut, things go to hell  and all that, but I perceive that a key thing for an awesome leader is to proactively manage the team. It’s like a health check up: you can go frequently to the doctor, discover some stuff that can lead to some bad sickness in the future, treat it early and relax, OR ignore going to the doctor, run to the emergency room and take the consequences of a late diagnostic.

Leaders could (should) be proactive in talking with their teams and checking up if there is something that could be improved, how they are doing (work, personal, etc), frustrations, things that they like about working with you, feedback, etc. Of course employees could (should) be more proactively in seeking their managers, but if a managers gives the first step, usually it’s easier for everyone.

How to do it? Anyway you and the individual people in your team feel comfortable. When I was president, some people preferred to have a monthly talk in the café, others preferred a more structured 15m weekly meeting, another responded well for having a meal together… the important part is to make it constant enough that you are always on top of what is going on and not constant enough that it is annoying for the team member.

Sometimes people don’t even expect that you will solve the problem, they just want some empathy, just want to feel they are listened by the leader.

02 December 2009

"Never look at the trombones. You will only encourage them!"

On the previous post the maestro has a quote that is the root of my decision: "Never look at the trombones. You will only encourage them!"

What a leadership lesson.

30 May 2009

Google Wave: what e-mail would be if it was created today

Google never stops to amaze me with their out-of-the-box thinking. They just pulled off a new product that has the bold intention to change how we communicate and collaborate using the web.

And I must say that it's very impressive. This video is their first presentation of Google Wave. I believe the only person interested in it now will be the early birds in technology usage, but I do believe that in the long run (which is not so long when we speak about the fast paced tech world) this can be one ground breaking way of communicating and collaborating in the workplace, with clients, family and so on. It's a true communication tool, just like e-mail is today.



http://wave.google.com/

This is not a wave, but, hey, what do you think of it? Is it so promissing or am I (and them) overestimating?

05 May 2009

Communication technique: never fight people if you want them to do something to you

I am reading this famous book How to Win Friends & Influence People (which is a somewhat terrible title, let's face it). I am still on the first 3-4 chapters, but what I can say is that it really makes a lot of sense, it's a very light reading and is very useful. Each chapter talks about one principle to be great in the art of influencing people and so on. The book refers itself as the bible of good human relationship and I think I kind of agree.

One of the chapters talks about the principle of never criticizing (or something like that). Which is to never fight anyone about anything, because it won't change the person opinion about it. When you fight, people fight back and justify themselves, even if you get them to understand if they are wrong, you won't get anything from them. We are all surrounded by lots of proofs:

- no dictator ever changed his mind when people were fighting his regime, instead, he fought back harder
- People never gave any single coin to a thief, but lots of people donate much more money to charity or give away money to beggers
- I couldn't change the mind of the local committee presidents on the financial situation by fighting their lack of responsibility

Fighting just doesn't work. But how not fighting will help them?

This week I came across a very interesting example of when people do not fight, how they win the fight anyway:

We all know how piracy is a problem for the entertainment industry and they keep fighting (with no success) with their lawyers, copy protections and so on. So there's this little game company that produced an independent game that was just released called Zeno Clash. Of course in a couple of days it was already available for illegal download at any torrent site. What the producers did? They did not fight, instead, they posted this kind of comment on the illegal file:

"I am one of the developers of Zeno Clash. I would appreciate you read this if you are about to download this file.

Zeno Clash is an independently funded game by a very small and sacrificed group of people. The only way in which we can continue making games like this (or a sequel) is to have good sales.

I am aware that at this moment there is still no demo of the game, but we are working on one which will be available soon.

We cannot do anything to stop piracy of the game (and honestly don't intend to do so) but if you are downloading because you wish to try before you buy, I would ask that you purchase the game (and support the independent game development scene) if you enjoy it. We plan on updating Zeno Clash with DLC and continuing support for the game long after it's release.

Thanks for taking the time to read this... hopefully it will make a difference.

Carlos Bordeu ACE Team"


The answer from the people downloading the game? You can see some here:

"Wow, okay Carlos, I'll buy it off of steam. Thanks for being straight up."

"Hi Carlos Your forthrightness is appreciated, and I can 100% guarantee you I have no intention of playing through this game without PAYING for it. I can only hope everyone else on the torrent will do the same!"

"Will buy If I like. If I dont like it I won't play through it! Most likely buying before I even download it XD"

"Wow this game is amazing, and very cheap, I've bought it and dont regret it. Guys buy this if you like it after trying it because even though the easier way might be downloading, think about the people that invested time and effort in making this great release for us and buy their game, so that they may keep on doing so... otherwise we'll never get anotehr great game like this one from these developers again. Once again, brilliant game well worth the money. (I mean come on, if you have the money to buy a computer that can run this, an internet connection that can download this, and can pay the electricity bill even after u left your PC on long enough to download this: I doubt $20 will be much to ask for will it???)"

"Hi, I bought this game after playing it for an hour(I always need a demo of some sort before I purchase), and I don't regret it at all, I look forward to your future games.

The graphics are simply magnificent."

"good to see you actually appealing to the people instead of putting drm on it. i dont play pc games any more but i do play console games and always d/l the game first if it doesnt have a demo. if i like it i'll buy it. most games that i d/l are crap so they dont get used for more than an hour."

"I was looking for a demo and couldn't find one, but after looking on steam the game is only $20 USD, which is a steal I spent more on beer last night, even if I only get a few hours of game play out of it, it's still worth the money."

"I too was looking for a demo before buying but I realized it's only 20$ on steam or direct2drive so I just bought it. It's cheap and have good reviews, so why not? Can't wait to try it."


Not fighting wins!